
Welcome to the risk management team! You’ve barely stepped into your role when disaster strikes. With no time to get to know the project, you’re thrown straight into the fire. Use the countermeasures you’ve been dealt and see if you can survive the chaos without losing your reputation.
MitiGator is a competition-based risk management game for 2–4 players. The player who gets rid of all their risks first is the best mitigator.
Game Components:
- 36 risk cards in 4 categories (technical, management, commercial, and external) and 3 different impact levels from 1 (low) to 3 (high).
- 20 countermeasure cards in the same categories and levels.
- 16 transfer cards (part of the mitigation deck).
You also need a coin (not included in the game set).
Game Rules
- Each player is dealt 4 risk and 4 countermeasure cards at random.
- The youngest player starts.
- The active player selects a risk card from her hand and plays it against the player to their left.
- The receiving player has 3 options:
- Avoid: Play a countermeasure card of the same category with a value equal to or higher than the risk card. The risk card and all cards played on it are discarded.
- Transfer: Play a transfer card to pass the risk to the next player. The risk and the transfer card move together. The receiving player then has the same three options. Note: transferring may reverse the direction of play (left or right) as indicated on the card.
- Accept: If you have no suitable cards, flip a coin to let chance decide the outcome:
- Heads: The risk is avoided. The risk card and all cards played on it are discarded.
- Tails: The risk happens. You must pick up the risk card and all cards played on it.
- After a successful mitigation (avoid or transfer), draw a new countermeasure card from the deck to maintain a hand of 4 cards. Do not draw new risk cards. You may then start your own turn by playing a risk card against the next player.
- After an unsuccessful move, you cannot draw new cards or take another action. Your turn ends, and play passes to the next player.
The player who gets rid of risk cards first wins the game.
Entertaining or Serious Game?
The content of the game is similar to the MitiGate game. However, the mechanics is different. Game has same educational aspects. You can learn typical risks and suitable countermeasures, risk categories and risk response strategies (avoiding, reducing, transferring, and accepting). The interaction between players is more fast paced. There is no collaboration end discussion between players, only attacking and playing.
