
Design of Serious Games
Goal:
You learn how design serious games from idea to prototype.
Content:
- Course introduction
- Learning game examples
- Serious game examples
- Game design process
- Serious goals
- Self Regulated Learning and Serious Games
- Game concept design
- Gameplay design
- Core mechanics design
- Game balancing
- Game world design
- Character design
- Interactive storytelling
- Game development tools
- Prototyping
Teaching methods:
- Gamification
- Project based learning
Duration:
35h (5 days)

Gamification Design
Goal:
You learn how design a gamified product or service from idea to prototype.
Content:
- What is gamification?
- Gamification examples
- Gamification design process
- Planning gamification outcomes
- Target group analysis
- Game-like challenges
- How to motivate users?
- Feedback and progression design
- How to entertain users?
- Game elements summary
- Prototyping
Teaching methods:
- Gamification
- Project based learning
Duration:
35h (5 days)

Project Management
Goal:
You learn project management methods and tools, selecting them depending on the nature of the task and how to write project plan.
Content:
- PM framework
- Project initiation
- Scope planning
- Quality planning
- Time planning
- Resource planning
- Communication planning
- Cost planning
- Procurement planning
- Risk management
- Integrated project planning
- Project execution
- Project control
- Project closing
Teaching methods:
Short presentations
Project-based learning (project planning)
Flipped classroom (for university courses only)
Game-based learning (for risk and stakeholders management)
Duration:
35 contact hours
Shorter versions available:
- 8h basics hands on course
- 16h theoretical lecture based course
