Publications

The European Parliament Virtual Role-Play Game: Results of a Player – Martin Sillaots, Mikhail Fiadotau (2026)

AmendMe: A Tabletop Game to Teach the European Parliament’s Legislative Process – Martin Sillaots, Mikhail Fiadotau (2025)

Making Legislative Process Understandable: Survey of Parliaments’ Serious Games of European Countries – Martin Sillaots, Mikhail Fiadotau (2023)

Methodyca: A digital game to teach research methods – Martin Sillaots, Mikhail Fiadotau, Ralph Söthe-Garnier, David Robert Upshall, Peadar Callaghan, Kaisa Norak, Ahmed Mohamed Said Anwar Elshenawy, Osman Sinan Emiroğlu, Elena Gorshkova, Iryna Selina, Asian Hõ, Oluwafiyikewa Aigbovbioise Alawode (2020)

Gamifying classroom presentations: Evaluating the effects on engagement across demographic factors – Martin Sillaots, Triinu Jesmin, Mikhail Fiadotau, Manisha Khulbe (2020)

Comparing ideation techniques for games education: SCAMPER, gamicards, brainstorming – Mikhail Fiadotau, Martin Sillaots (2020)

Using project-based learning to teach learning game design: The example of LIFE project – Martin Sillaots, Mikhail Fiadotau (2018)