Design of Computer Games
Course Description
Goal:
The theory and practice of game design
Topics:
Introduction • game elements • design process • idea • concept • gameplay • core mechanics • game world • characters • story • level design • UI • prototyping
Teaching methods:
flipped classroom • gamification • project based learning
Duration:
35h (5 days)
0. Introduction
1. Game Elements
2. Game Design Process
3. Game Idea Generation
4. Game Concept
5. Gameplay
6. Game Core Mechanics
7. Balancing
8. Game World
9. Game Characters
10. Story
11. Level Design
12. UI Design
13. Prototyping
14. Monetisation and Marketing
15. Game Design Documents
16. eAdventure